dungeony
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listen in on sibylline melodies...
songs by me :-)
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references "transit" and the bug-like drums in "doorway of the edifice", two other publictransit/labyrinth tracks. if you hear a continuous beep, that means the background noise is still loading
a smoky parlor room vibe. jazz is hard!
emulating the baba is you musical style. theme of an imaginary abandoned stage area with lots of spotlights and a focus on light and dark
messing with sound
having fun with ultrabox samples. for a "time control" game jam
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messing with sound
a song concept i plopped into kick the bucket for a gag
for a "kick the bucket" game jam. to quote myself "i am in a merry go round and it keeps going faster and faster and faster until i throw up"
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an unfinished track for a game i stopped working on. repurposed for the final scene in a "kick the bucket" jam game
a track for a game i stopped working on
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intended as a title theme for textbox adventure demo
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inspired by slarpg title music
theme for an oc. references "bluejay" and "elegy"
theme for an oc
boss theme of ineffective supervisor
first attempt at this kind of "meditative" music. it's alright
theme of puzzle complete
redux of "encounter". will probably redux this again
theme of bonus puzzle
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theme of final boss
level theme
theme of assistant supervisor killing you to death
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theme of powerpoint presentation
theme of being intimidated by boss exposition
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this is an alternate version of "wrath of mr. business" that i probably made at 4 am or something because i do not remember it
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inspired by thanatos's theme from hades. buildup's a bit long but i like the second part—cool sensation of swelling water from the triangle wave. cut up parts of the rest of the song for the last part... since it's the river of memories? or i got lazy? you decide
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track for a publictransit project. intended to loop specific measures as you progressed through a page. the weird bug-like drums are fun
theme of secret boss
theme of intro cutscene
phrasing a melody in a few different ways. made right after watching a pizzatower vod
track for a publictransit project that never happened. i like the weird drums. the last part isn't very good
theme of a witch and her two kids who are banging on pots. made while feverish. came out very stardew valley-esque
track for murumart's "greg rpg". mart tweaked it a little before putting it in the game, but this is the original version
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theme of hypothetical out-of-bounds cafe area in murumart's "greg rpg". the fuzz at the start is meant to sound like radio static being tuned out
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theme for my transring dnd character, cassie, a robot in the distant future who runs on windows vista. i stuck some windows startup noises in the middle
based off "lost"
waltzy track for publictransit's phone line. made in musescore
theme of the publictransit iceberg page